Am I Doing This Right?
The primary purpose of writing this post is to solicit feedback on a few questions. I also hope to include some inclusions I have been making to the content of the OraKVLT.
1. I have decided to make the OraKVLT a standalone game. I know that the OraKVLT will never compete with the ampersand RPG, or any of your favorite OSRs. However, I wanted the casual reader to pick up the text and be able to interact with it without having to flip back to another source of mechanics.
- Is this is a silly decision? How should I best communicate what is part of the toolkit and what is tacked on to complete the experience?
2. The OraKVLT was always intended to have a minimal approach to content and layout.
- How important is artwork to the solo RPG experience? How important is a snazzy layout? Would a purely digital approach be preferable to a print one?
One of the additions to the text includes spells (to help the wizard class standalone). Another addition is a table of items that can begin to jog the imagination. Resulting from some feedback, I am greatly overhauling some random encounters to challenge players with various ability checks (although "I swing my axe" remains a perfectly viable solution).
Get oraKVLT
oraKVLT
An Procedural Line-Crawling RPG on a sheet of 11"x17"
Status | Released |
Category | Physical game |
Author | KD8QLN Gaming |
Genre | Adventure, Role Playing |
Tags | Dungeons & Dragons, Fantasy, Generator, OSR, Singleplayer, Solo RPG, Tabletop, Tabletop role-playing game |
Languages | English |
More posts
- The Real Deal93 days ago
- Raw ToolkitAug 29, 2024
- Getting Back to WorkJan 30, 2024
- Alpha ReleaseJan 20, 2024
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